i have 2 transparent, overlapping spheres in webgl context. during overlap, control how spheres drawn. can see problem @ page:
http://andrewray.me/stuff/circle-clip.html
when red , blue sphere overlap, blue sphere hidden behind red sphere.
if change order in spheres added scene (if add big sphere first), desired behavior: http://andrewray.me/stuff/circle-clip-correct.html
however, things different in project. see intersection though add big sphere first.
the closest have gotten moving smaller spheres closer camera. in example, have moved smaller spheres 10 units closer: http://andrewray.me/stuff/b-test/
however, if move around arrow keys, can see intersection flash every , then, , flat out rudely stay visible (especially bubbles coming in side)
i have tried setting depwthwrite: false
on both materials doesn't have effect.
i have messed bit renderer.sortobjects = false
think removing "natural" draw order want occur rest of scene. these spheres @ issue with.
- can force draw order of transparent objects in webgl / three.js? seems z-fighting when moving smaller spheres 10 units closer
- or there way force behavior of overlapping transparent objects?
after head banging (not kind) have discovered can force draw order flag on mesh.
for 3 r70 , above use renderorder
mesh.renderorder = 0.5; // value 0 1
for 3 r69 , below use renderdepth
mesh.renderdepth = 0.5; // value 0 1
it draws lowest first, highest last.
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