c++ - Dimensions of ID3D11ShaderResourceView -


is possible dimensions of image represented id3d11shaderresourceview? create 2d texture using

id3d11shaderresourceview* m_texture; d3dx11createshaderresourceviewfromfile(d3ddevice, filename, null, null, &m_texture, null); 

now want dimensions of image represented m_texture. how?

if call getresource(&resource) on id3d11shaderresourceview it'll return underlying id3d11texture2d (after cast). can call getdesc(&desc) , inspect width , height members of d3d11_texture2d_desc.


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